Some might say that beginning my residency as The Daily Cardinal’s video games columnist with an editorial on a mobile game is inauspicious. But amidst the several titles entangling me, none pull as much focus as the stark “Desert Golfing.” Described by iOS developer Adam Atomic (“Canabalt,” “Hundreds”) as “the ‘Dark Souls’ of ‘Angry Birds’”—perhaps the most absurd form of description, akin to the constant ringing question begging, “When will video games have their “Citizen Kane” moment?,” whatever that means—it is a spare experience that closely evokes the beloved RPG’s unforgiving indifference.
The game’s presentation is flat and hot; a light brown sky is delineated against a rough and imposing dark orange landmass. Like a construction paper collage, the angular hills defy the often-natural rolling dunes. Other times, the land towers above the small white ball at impossible angles, revealing the constructed nature of each hole. When the first prop appears beyond simple land and hole flags, it does so without fanfare, yet it simultaneously serves as a secret to be uncovered and a fascinating invigoration, an omen that, yes, there is more to discover in this vast wasteland.
The game presents itself in the iTunes store with a short haiku: “To see a world in a bunker of sand/And a heaven in a wild cactus,/Hold infinity in the pocket of your shorts,/And eternity in Desert Golfing.” It appears to be near endless. At hole 2172, I have yet to feel a need for the game to end. The furthest hole I can find a peer to have reached is hole 2884.