“How on earth did we manage to play those games with the annoying beep-boop music on repeat?” That’s the question I was met with while discussing NES (Nintendo Entertainment System) games with a classmate of mine. It’s true classic games like “Bubble Bobble” and “Space Harrier” had tracks that looped for far too long; even games with multiple memorable themes, like “Metroid” or “The Legend of Zelda,” have 60-second loops that might extend upwards of 20 minutes, depending on your skill.
If these games had music as buoyant as Sega’s 1986 arcade classic “Fantasy Zone,” we might never complain. Though “Fantasy Zone” offers multiple versions of its core music (later offering a few less-memorable melodies) it scarcely requires the variation. Absurdly upbeat, “Fantasy Zone” offers a light, childlike experience, widely different from other games in its genre.
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