Hey Everybody, It’s Tuesday

…And a lot of us wish we were hearing that voice on the Giant Bombcast. That voice belongs to Ryan Davis, our host. I never met Ryan, but the realization came yesterday that, between all the Quick Looks, Bombcasts, and livestreams I’ve watched, I’ve probably spent more time with Ryan than most of my closest friends. I decided it’d be worth my time to scrawl some of my thoughts below.


I only know Ryan through his media, his Twitter, and his still-wonderful Spotify summerjams playlist. But if I learned anything in my efforts to host a podcast as well as Ryan, it’s that the best way to create natural chemistry on the show is to just be your damn self. Ryan didn’t shy away from sharing weird personal stories and feelings with the Giant Bomb community. I’ll never, ever forget the N.A.R.C. story; the cake-sitting story; the stories about Anna not being allowed to play his Ms. Pac-Man machine too often because she’d get excruciatingly mad; the extended Disneyland drinking story. I laughed endlessly at all of these, and I realize now how intimately he shared himself with his community.


A lot of people have described feelings that share a lot of what I feel towards Ryan Davis. The words aren’t enough; grief is like that. But I wanted to express one facet of Ryan’s brilliance that I haven’t seen noted.


Ryan had a deep love for video games; it’s why he was, in equal measure, so excited for Saints Row The Third and so downtrodden about Epic Mickey. But what’s fallen through the wayside is how much love he had for the people who made games. Most people consider game development from a superstar angle; the desire is to get the Peter Molyneuxs, Ken Levines, and Ed Boons of game development. And Ryan certainly celebrated the lead creative forces in the industry; one listen through of the brilliant conversation he led between Jon Blow and Cliff Bleszinski a couple weeks ago will show that.


But Ryan had so much love and respect for people at all levels of game development. If John Drake of Harmonix PR is a superstar, it’s because Ryan, as a good friend, has elevated him to that status. The story of game developers like Brad Muir, Dave Lang, Max Temkin, and so many more take an important step through their friendships with Ryan. Some of it comes along with fierce loyalty to friends; certainly, Ryan’s love for Rich Gallup, Greg Kasavin, and other longstanding friends survived for years. But rewatch Building the Bastion; even if Greg leads the demos, Ryan constantly asks questions of the other devs on the couch with total and complete excitement and attention. Ryan so enjoyed telling the unsung stories of game development, and those close relationships with the friends of Giant Bomb helped make brilliant collaborations like the Giant Bomb Interview Dumptruck and Polygon’s Human Angle possible. And, of course, every time a studio had layoffs, and the conversation circled around “what this means for games in development,” it would end with Ryan: “Irregardless, a lot of people lost their jobs today, and we hope they find new work soon.”


Rest in peace, Ryan. I love you for everything you’ve given me. Thank you.

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